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Videogames

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Games: Contact
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Games: Text
Games: Pro Gallery

Garganta is a fast-paced platformer with a setting and art style inspired by the works of Tsutomu Nihei and M. C Escher, as well as other medium like Metropolis (1927), Eraserhead (1977). Players will be able to explore expansive megastructures spanning that evoke oppressive sentiments while still being beautiful.

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Garganta was my final project at University. I did level design and environment art for Garganta. The team I worked with on this project are all amazing and it was an honour to make this game with them.

Games: Text

Lost in Trainstation

Games: Text
Games: Work

"Lost in Trainstation" is a puzzle game about linguistics. The goal is to find the correct train to reach a train station where your aunt is waiting. The challenge is that the language of the world is alien to the player. Above are some snapshots of gameplay.

Games: Text

I was part of the design team for Lost in Trainstation. I had the role of level designer and was one of the 3D modelers.

Games: Welcome

Robot Fighting Arena Diorama

Games: Text
Games: Work

I created this interactable diorama at university in my second year. It has multiple cameras that rotate and animations. A majority of the assets were created by myself, but in the assignment, we had to use other students' assets in our scene.

Games: Text

Monoculus

A game I helped make in Dreams on the PS4. I cannot link it directly from here but I have some Photos.

 The player must traverse the level by running, jumping, and hiding from the giant eyes' gaze. We designed the game as a group of 6 and were given two weeks to create a game. I was part of the environment art team, getting to create assets used throughout the game.

Games: Text
Games: Pro Gallery

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